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 sennybridge uprising 2

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INCH2524
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyWed Apr 28, 2010 1:55 am

cheers boss cheers
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyWed Apr 28, 2010 12:34 pm

nice Cool
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paul k
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyWed Apr 28, 2010 4:10 pm

thanks butty Like a Star @ heaven
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taffyjohn

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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyWed Apr 28, 2010 4:13 pm

We have 27 players going and 5 marshalls to keep the fekin cheaters from cheatin Smile
we even have a Norwegian girl on our team Sunny Smile
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyThu May 20, 2010 12:37 pm

RULES IN FULL

Event Rules

The Uprising Milsim Rules
Milsim is an immersive simulation of military operations for mature airsoft players. Milsim events are aimed at players who are looking for something more than running around with a gun shooting at anything that moves. We are organising these events to provide the best milsim gaming experience that we can and we pride ourselves on the honest yet hard gameplay that players enjoy at our event.

1.0 Weapons
1.1 Each player can carry one primary weapon (AEG, support, or sniper weapon). All support and sniper weapons must represent a real world weapon and the airsoft version must physically correspond to that real world equivalent.

1.2 Each player can carry a secondary weapon (pistol or shotgun). Players using support and sniper weapons must carry a secondary weapon for use inside buildings (although both weapons can be used to shoot out of buildings). This will be verified by the marshals. Any player caught using their support or sniper weapon to shoot within buildings will have their weapon removed from play and it will be stored in the administration building for the remainder of the event.

1.3 All ammunition carried on the individual player must be in magazines, none must be carried in bottles, speedloaders, and/or bags. The following limits apply; (i) 600 rounds for a standard AEG in standard (lo or mid spring fed) capacity magazines, (ii) the box magazine capacity of support weapons must not exceed 3000, (iii) 100 rounds for a sniper weapon, (iv) unlimited number of moscart or shotgun shells for grenade launchers, and (v) unlimited number of pistol and shotgun magazines.

1.4 The fps limits (with a 0.2g BB) are 350 for AEGs and support weapons, 400 for semi auto sniper AEGs ( mechanically restricted ) and 500 for bolt action sniper weapons. Weapons that are above these limits when chronographed at the start of the event cannot be used. Random chronopgraphing will occur throughout the event and weapons over the limits will be removed from play and stored in the administration building.

2.0 Uniforms
When its Dark you will have to figure out how to identify your targets because you will not be able to tell what camo people are wearing - IF ANY...

2.1 FEMA SECURITY and INVESTIGATION team - Green DPM,
2.2 SF in blacks / urbans,
2.3 Civilians in American Civilian Clothing
2.4 MARSHALS will be dressed as RED CROSS personnel
2.5 Senior staff will be dressed as UN peacekeeping personnel

3.0 Pyrotechnics
3.1 Only Pyrotechnics from PyroMad are allowed to be used onsite. The only exception being 9mm BFG blanks.

3.2 All explosive pyrotechnics are considered lethal. The blast radius outside of buildings is 5m. If a pyrotechnic is deployed into a room the occupants of that room are killed when it explodes. Hard cover will only protect the player if it is sufficient to protect them from a real explosive (e.g. brick wall or tank hull).

3.3 All smoke grenades deployed by players are non-lethal. For health and safety reasons smoke grenades are not to be deployed inside buildings. Marshal deployed smoke grenades may represent chemical weapons and if this is the case they will notify players of the nature of the chemical weapon as they deploy them.

3.4 Deployed devices, such as claymores and electronic pyrotechnics, can only be used if the player has a clear view of the device and its killing zone. No deployed device can be left as a booby trap, it must be command detonated.

3.5 All deployed devices must be reviewed (i.e. test fired) by a marshal before being allowed into the event. Blank firing and other metal bodied grenades are subject to restrictions. 9mm blank maximum & must be rolled underhand not thrown or dropped in windows - someone may be beneath it!)

3.6 Players are not to interfere with deployed game effect pyrotechnics. Anyone caught handling game effect pyrotechnics will be asked to leave the event.

4.0 Medic Rules
4.1 Only a medic can apply a bandage to a wounded player. Any player can apply bandages to a wounded medic. Each section medic will be provided with two bandages per section member. Players can have any number of bandages applied to them.

4.2 Five minutes after the player was wounded they are considered to have bled to death if no bandage is applied to them. The player must return to the regeneration point and re-enter the game.

4.3 Players who return to the regeneration point must wait ten minutes before being allowed to return to the game. Any bandages they have on them must be
surrendered to the marshals.

4.4 Additional bandages (packs of 10) can be obtained by the medic from the marshals in the regeneration point.

4.5 Battlefield Surgeon - at certain times, based on objective rewards, your side might be allocated a battlefield surgeon. This person must be escorted to an occupied and controlled building safely.
If they are hit on route they are KIA
Once insitu in the occupied building the battlefield surgeon can heal up to 20 casualties back to full health. The casualties must be in the same room as the surgeon for 5 minutes and cannot return fire so protect them well.

5.0 General Rules
5.1 Minimum age limit is 18 years old. (16 if accompanied by a parent or guardian who is playing)

5.2 The marshals shall be obeyed at all times & their decision is final.

5.3 A hit occurs when either (i) a BB strikes a player, their equipment, and/or their weapon, or (ii) the player is within 5 metres of a deployed pyrotechnic that has been classified as lethal (e.g. BB grenades).

5.4 Eye protection is mandatory. Full-face protection is recommended but not mandatory. Suitable CE approved impact resistant shooting glasses must be worn as a minimum. Eye protection must never be removed outside of the Safe Zone. Anyone seen without their eye protection for whatever reason will be asked to leave the event.

5.5 Safe Zone is the car park. Refer to the maps handed to you by the marshals at the initial morning briefing. When in the Safe Zone your weapon must never be loaded. All magazines must be removed and the weapon cleared when entering the area. A test fire range is located nearby. This will be indicated to you by one of the marshals. Side arms, unless holstered must also never be loaded & carried in the safe area.

5.6 Your honesty and integrity is relied upon to provide a smooth running event. Anyone found consistently cheating will be asked to leave the event immediately and permanently banned. Be respectful to your fellow skirmishers, take your hits, and enjoy the event. Anyone reported not taking hits will be verbally informed that a complaint has been made about their game play. Allowing for confusion/heat of battle etc they will be permitted to continue playing. Persistent complaints and/or evidence witnessed by the marshals will result in the player being asked to leave the event immediately and permanently banned. Honesty is the cornerstone of our sport and we will not tolerate blatant cheating during the event. Further to this a player consistently accusing another of cheating when clearly they have not been will not be tolerated either.

5.7 Any person being unnecessarily abusive or aggressive will be asked to temporarily leave the event and return to the Safe Zone to cool off. They will be allowed to rejoin the event after they have calmed down. Any continuation of bad behaviour will result in the player being asked to leave the event immediately and they will be permanently banned.

5.8 Players are responsible for their own health and safety. The Sennybridge site presents some health and safety challenges, such as trip hazards. It is the responsibility of the players to negotiate these in a safe way.

5.9 No litter should be discarded anywhere in the gaming area.

6.0 This event will have a number of unique missions floating around. Some of which need special rules.

6.1 Knife Kills -
If you have a rubber knife / chicken / err sex toy, and want to use that to simulate a knife kill the victim will not cry out hit and walk off. they will instead remain quiet and still so as not to alert the rest of his team.
A knife kill cannot be medic'd
Once knifed you should remain there until either

* 5 minutes has passed in which case quietly make your way to your regen
* The stealth ninja has been slotted on his attempt to knife ur mates in which case you both walk off to regen

6.2 Bang Rule
THERE IS NO BANG RULE
You can offer the target the opportunity to surrender but he does not have to respond or he may shoot you back.
Simply keep the target in your sights and shout surrender - if the target wants to surrender he will make his weapon safe and place his hands on his head.If he goes for his weapon on a threatening manner one or two SINGLE SHOTS to the chest will suffice not an entire clip!!!

6.3 Specific Kidnap missions
If your mission is to kidnap / lift a specific target you will either get them to surrender or place a hand on them and use the infamous words
"YOU'RE NICKED "

If you are a target of a kidnap mission and the opposition has managed to place a hand on yourself and say your nicked you must go with them back to their hq.
You cannot attempt to escape since it is taken for granted that you would be searched bound and gagged.
If you have surrendered the same applies in that it is taken for granted that you have been searched.

Once at the HQ the victims details will be verified ie player number on dog tag to ensure they have "lifted" the correct target by swiping his ID CHIP into the system
If you have any game material/ information on your possession at that time you should give it up to the commanding officer.

IF YOU ARE KIDNAPPED YOU CAN BE RESCUED ON THE WAY TO THE ENEMY HQ BUT YOU CANNOT USE YOUR AEG UNTIL BACK IN A FRIENDLY OCCUPIED BUILDING - this is because until that point you would still be bound gagged and of course previously searched Laughing

6.4 Specific Assassination targets
During the game there will be the need to take out specific strategic targets. If your mission is the assassination of a specific target you must

* identify the correct target
* kill sed target by gunfire or knife kill
* provide photographic proof of successful mission by taking a picture of yourself with opponent with his dogtag clearly visible showing his unique number. ( cameras will be provided)
* escort target back to your Regen where you will swipe his ID chip into the system

6.5 MORTAR TEAMS
The mortar team is made up of

2 mortar tubes
2 mortar bases
2 mortar ammo crates
a protection detail

The mortar team will be about 8 people or a minimum of 6 people. It is recommended that the commander rotates the mortar crews so everyone gets a bit of the action
Yes that means dropping bangs down the tubes.

The longer a mortar stays on station the more accurate the shot especially if the commander calls in a ranging shot and talks the mortar crew on fire adjustment.
There is a minimum time of 10 minutes for a mortar to be on a static station before the first shots can be fired.
Ammo will be limited and controlled by the side commander
Mortars can only fire a set distance and hence will have to be continually relocated to target different objective areas.
Since the Capture of a Mortar team means the OPFOR get the rounds you are carrying at the time, Mortar teams will be targetted by the opposing forces as high value assets so protect them well.

6.6 Illumination - there will be parachute illum flares ( a limited number) for each side to use at night - there MAY be a cancel on this if we have a dry fire pyro ban since these can end up in the fields but this is not anticipated at this time and will be an MOD call on the day.

LAST BUT NOT LEAST

7.0 SAFETY CALLS

7.1 NO DUFF
We pride ourselves on taking the players safety seriously. As such we have St Johns Ambulance on station during the event to deal with all casualties.
If you are hurt or discover someone injured then shout for a marshall with the call NO DUFF NO DUFF NO DUFF and location.

When anyone hears the NO DUFF NO DUFF NO DUFF call relay it to a marshall with a location if possible.

Unless you are medically trained and certified up to date do not treat the casualty. St Johns Ambulance Paramedics will head directly to the casualty

7.2 WEAPONS DOWN
In the event of a casualty the Marshalls will give the shout Weapons down. Please stand where you are and place your weapon on the ground.
We will endeavor to start the game as soon as the casualty has been dealt with. If you move from your position then you must restart the game from regen.

7.3 BLAZE
in the event of a fire shout for a marshall with the call of BLAZE, BLAZE, BLAZE and evacuate the area safely
BOOKING UPDATE


Civilian Forces (SOLD OUT)
FEMA Forces (SOLD OUT)

Click here for more info.

The Date
17th & 18th July 2010
Where is it?
Sennybridge Cellini Village FIBUA Training Area. Get Directions

How much is it?

24 hours of kick ass immersion in the UK's best organised charity Mil Sim of 2010.
Simply pay £35 deposit and secure your place by clicking HERE

Supporting Bamako Bampots helping others to help themselves with our aim of getting 2 Landrover ambulances to serve 65,000 people in Mail. All the profits from this event will go directly to the charity.

For more information please click here and help when and where you can.
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paul k
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyThu May 20, 2010 1:25 pm

sounds like a bobby dazzler Exclamation
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INCH2524
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyFri May 21, 2010 1:36 am

yea but if you can't carry loose rounds we'll have to leave game to bomb up Crying or Very sad
and no posting grenades Crying or Very sad
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paul k
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyFri May 21, 2010 1:44 pm

still cant get on forum sending me message with error code wont be long till july

hope the games gonna be better than the forum
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taffyjohn

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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyFri May 21, 2010 2:33 pm

Talked to Steve and he said to PM him and he will sort the forum out for you if he can Smile
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyFri May 21, 2010 2:58 pm

is steve by any chance datamonkey cause ive pm'd him and had no reply yet.
pm sent on the 19th cheers
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taffyjohn

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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyFri May 21, 2010 5:38 pm

No datamonkey is another of the main guys Smile
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyMon Jun 14, 2010 1:59 pm

are your war pixies on the uprising forum yet john Question
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taffyjohn

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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyTue Jun 15, 2010 1:03 am

No they are being arseholes.
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyTue Jun 15, 2010 12:52 pm

shame cause the word is: the more involved we get on the forum the better were knitted in to the game and the better missions we'll get Twisted Evil

have a word with them will you marra and explain why they need to be on there cheers
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taffyjohn

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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyTue Jun 15, 2010 3:43 pm

you will see them this weekend Smile
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyThu Jun 17, 2010 1:21 pm

some of the lads will but i wont Crying or Very sad ( saving my pennys for senny so i'll see you war monkeys there Twisted Evil )
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INCH2524
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyWed Jun 30, 2010 2:27 pm

right lads everyone who's going to senny needs to either get on the senny forum and click on the registration and med links at the top of the page and give them your details or tell me and i'll do it .we need any medical problems they need to be aware of (no crash not std's) and the car your traveling down in registration along with who's in the car and your intended time of arrival ,please sort this asap as its not nice having a real steel loaded rifle pointed at you being draged out of the vehicle and your neck steped on Shocked

also there asking individual platoons to dress a building to add to the effect ,there's a prize to the platoon for the best building 'the bank and water purification building are already taken. any ideas welcome ie stalls, flags ,bunting ,anything to make it look like a civie town and not a bombed out military one Very Happy
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyWed Jun 30, 2010 4:02 pm

take the guns shop we just need to empty erns garage into it and hey presto we havea an armory lol!
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paul k
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyThu Jul 01, 2010 1:58 pm

if they want effect lets blow the house up hee hee ill decorate it my way lol
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyThu Jul 08, 2010 4:11 pm

dont you go damaging ern's lace curtains ,you know how he likes to make a home from home( has he got the 50 inch plasma telly fitted in the tent yet?) lol!
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taffyjohn

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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyThu Jul 15, 2010 1:37 am

I have my rocking chair and pink sweeping brush but thats it I am afraid (
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyThu Jul 15, 2010 2:00 pm

bring the brush john it'll go with his t shirt lol!
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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyTue Jul 20, 2010 9:24 am

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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyMon Aug 02, 2010 10:45 am

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PostSubject: Re: sennybridge uprising 2   sennybridge uprising 2 - Page 2 EmptyWed Aug 04, 2010 3:07 pm

321 and 324 top window licking
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